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Like the Ghost Bonesticks, they will throw axes at the player, if within effective range.Īrmed with Striker Crossbows, the Jackal Crossbows will tend to keep their distance while firing Dynamite Bolts. If encountered by groups at a distance, the player should consider using Mind Control Bolts as well. Dynamite Bolts are also useful, but bear in mind that exploded enemies cannot be looted for money. It is therefore advised to make every bullet count by aiming for headshots with powerful ammunition types like Fatboys or Fat Mammas. They rush in to attack the Nicholas Raine, dodging like Ghosts or mutants, and hit hard. Jackal Clubs are the most common clansmen encountered. They are the only clan that does not speak English instead muttering a few simple types of gibberish like "Ke-ke-le Pe-ke-le" ("Que-que-le Pue-que-le") and "Killah Humana." Unlike the Wasted however, the Jackal Clan make for formidable adversaries, especially when encountered in groups. This is evident when a group of five mutants which had recently butchered another clan group hesitate at the mere sight of only two Jackals. They are a menacing sight, utilizing scare tactics to great advantage, much like the Wasted Clan. Like the Ghost Clan, they prefer to use melee weapons as opposed to firearms, although they can and will use a variety of guns against the player. They are incredibly strong and resilient, and although they wear little armor, they can shrug off bullets with willpower alone. They adorn their bodies with bones, furs, and animal scalps, giving them a beastly appearance. The Jackals act more like a pack of wolves on a hunt than a trained military force.